"We Become What We Behold" is a thought-provoking and deeply engaging indie game that explores the intricate relationship between media, society, and human behavior. Developed as both an artistic statement and a game, it delves into the idea that media can influence and even shape our perceptions and actions.
"We Become What We Behold" unfolds over several levels, each representing a different aspect of society. From a crowded city square to a small neighborhood, each level introduces new characters and dynamics, providing fresh opportunities for players to interact with the world.
The primary challenge in the game is to capture compelling moments that reflect the interconnectedness of society. Players must pay close attention to the behaviors and interactions of the characters. Sometimes, they will need to anticipate events and reactions, making strategic decisions about what to photograph. The real challenge, however, lies in understanding the consequences of their choices. What happens when you photograph moments of joy versus moments of anger? The game masterfully portrays the ripple effect that media can have on society, leading to both positive and negative outcomes.
"We Become What We Behold" is not your typical game focused solely on high scores or fast reflexes. Instead, it's a contemplative experience that invites players to consider the power of media and the role they play in shaping the world around them. As players progress, they'll witness how their choices impact the society within the game, making them reflect on their own choices in the real world. This introspective element adds depth to the game, making it a unique and intellectually stimulating experience.
The game is simple in its mechanics, yet profound in its implications. Players assume the role of an observer, armed with a camera, tasked with capturing moments in a bustling world filled with quirky, pixelated characters. However, there's a twist. The camera doesn't just capture moments; it captures the essence of what it sees. The game encourages players to become a 'purveyor of reality,' shaping the narrative of this world by choosing what to photograph.
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